I was super excited for Super Meat Boy (taking) Forever to hit EPIC Store on Dec 23. As much as I'd love to support team meat I'm going to have to try to refund it from epic, cuz it's just not fun. For what it is, its polished and is definitely the best game of this genre that I've played but that puts it at the top of a mountain of **** It only hurts so bad and I only rate it so low because its marketed as a sequel to one of the best platformers and best indie games ever made, and it is just not that. These types of games domt appeal to me whatsoever, but i guess it's my own fault for getting so excited seeing a new meat boy title that I didnt do the research I would normally do. ![]() Once I realized what kind of game it was I almost immediately turned it off, but I gave it as much of a chance I could and I can definitely state now that I hate it. I thought it was a demo or tutorial or something. While it was downloading I learned that levels would be randomly generated, which seemed like a cool idea, though it worried me since we've seen 1000 times how randomly generated levels lack the care and bespoke nature of handcrafted levels, but I remained optimistic until I started the game and saw meat boy just charging full speed ahead with no input from me. I bought this impulsively when I saw it for sale, not even knowing it was in development as I was a huge fan of the first game and have played through it on almost every platform it's available on. If you enjoy those games you will probably love this, I dont. I now know that this project started as an auto runner version of smb1 for mobile devices before they expanded it for pc and console and it became it's own thing. This is an auto-runner in the vain of a mobile game. So far I've played through the first 2 worlds in this game and I think that's as far as I'm going to get. ![]()
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